This was the first time I constructed a scene more elaborate than a few assets for the character to sit in, learnt a lot of environment tricks that I'll definitely be applying to future characters and scenes. All shots are in realtime from Marmoset toolbag 3.
Software used //
This project all started with the idea of revisiting an old character I had created back in 2012. I liked aspects of the original design, however the execution of the original was severely lacking. It was a lot of fun to revisit an old character with new ideas and skills I've picked up in the years since.