Cyber Witch

This is an (as of yet) unfinished work in progress from 2017, I wanted to work on a character that incorporated more industrial style mechanical elements. Looking back at it I still quite like the overall design and execution of the clothing, however I think my first port of call if I were to finish this character would be to completely redo the face and finish the hair as a priority. This was also around the time that I really started to rework and refine my female basemesh, so starting a new character to work on seemed like good motivation.

Some quick template work on the cables to get an idea of how they would have looked.

close up on the mech elements.

Initial blockout sculpt.

Initial concept.

Some exploration of hair variations.

The basemesh I created for the project.

Wireframe shots, tri count 50,472.