Beast was a fun project to work on, I tried to focus on incorporating elements into his design that would show through some personality and imply some history. I also used the project as a means to get more into working with hair cards and trying to find different workflows for generating them and refining shape. Later on I would like to create a small scene for him to be in, possibly with a collection of mutant cats... All shots taken from within marmoset toolbag 3.
Software used //
Some high poly shots, the mechanical elements were built separately from the rest of the body in order to make retolopolgy easier later on.
The facial animation / posing for the character were driven by blend shapes, these were hand sculpted and then re-targeted to the game res mesh, here's some examples of expression tests I created in order to see how they would look while at the high poly stage.